Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Lyra Gerie
Garoun Investment Bank Gallente Federation
49
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Posted - 2015.06.12 02:38:57 -
[1] - Quote
I like this change as much as I hate it. I love the idea of individuals being more responsible, but it KILLS quality of living at the same time. Unfortunately the two are fairly closely linked.
This issue goes double in wormholes where bookmarks are used almost more often for logistics than killing or fleet fights.
Perhaps a new deployable anchors and or anchor probes?
An anchor probe would show up on D-scan when launched at a 100% signal before showing on grid. They would have a warp of 4.5 AU/s and EHP around 10-25k depending on meta level and balance. After landing on grid it would auto deploy over 5-15 seconds again based on meta level and balance.
The attackers can now still warp to a target however it gives the target fair warning and time to destroy the probe before the scouts fleet can warp in.
As for deployable anchors they would stay in space for a certain amount of time or require some kind of fuel to stay anchored. There could be those that are short term used in single battles, or long term/more global anchors.
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Lyra Gerie
Garoun Investment Bank Gallente Federation
50
|
Posted - 2015.06.13 01:00:35 -
[2] - Quote
Manfred Sideous wrote:Lyra Gerie wrote:I like this change as much as I hate it. I love the idea of individuals being more responsible, but it KILLS quality of living at the same time. Unfortunately the two are fairly closely linked.
This issue goes double in wormholes where bookmarks are used almost more often for logistics than killing or fleet fights.
Perhaps a new deployable anchors and or anchor probes?
An anchor probe would show up on D-scan when launched at a 100% signal before showing on grid. They would have a warp of 4.5 AU/s and EHP around 10-25k depending on meta level and balance. After landing on grid it would auto deploy over 5-15 seconds again based on meta level and balance.
The attackers can now still warp to a target however it gives the target fair warning and time to destroy the probe before the scouts fleet can warp in.
As for deployable anchors they would stay in space for a certain amount of time or require some kind of fuel to stay anchored. There could be those that are short term used in single battles, or long term/more global anchors.
So the guy in the wormhole warps to the bookmark and WWWWWW's up. Then everyone gets fleet warped OMG THE TRAVESTY THAT THOSE EXTRA FEW SECONDS WILL CREATE. THINK OF ALL THE BELLY LENT YOU COULD HAVE PICKED IN THOSE FEW PRECIOUS SECONDS. DAMN YOU CCP DAMN YOU!!!!!!!111ON1E
This post shows you have NO idea how wormhole space works in actual practice and that your hard push to get this in was ignorant and not thought through.
Wormhole chains would require that you have someone ahead of you the whole time, it's not a matter of warping to public gates, but bookmarked wormholes with limited life. If no one is around to bring you through or share the book marks you have to scan them. That's not seconds, but minutes, or depending on the chain and people online to help scan it out, hours.
Logistic chains will be a pain in the ass to set up without fleet warps especially when it's an alliance and not just one corp occupying a wormhole. Sure there is bookmark sharing but even that by itself is a pain in the ass which is why people have been pushing for alliance bookmarks.
We're talking an extra 10-30 minutes on average between attacking, defending, logistics and further reliance on bookmark sharing which is already a terrible system. Add to that things like D-scan immune ships, harder to roll holes and so on it seems like CCP is making quality of life terrible for wormhole residents and there are other ways to approach the problem of more individual control in fleet battles. But this solution does too much to too many without regard to them and only with regard to it's effects in null and that is wrong. |

Lyra Gerie
Garoun Investment Bank Gallente Federation
54
|
Posted - 2015.06.13 22:20:27 -
[3] - Quote
Zappity wrote:Why not increase the scan time for combat probes instead of buggering about with fleet warp?
Because that doesn't fix the problem they are trying to address. That doesn't change the fact that their current idea does fix it and also breaks or heavily hinders other parts of the game. If this is how they want fleets to behave there are other ways to approach it then hitting ALL fleets.
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Lyra Gerie
Garoun Investment Bank Gallente Federation
54
|
Posted - 2015.06.13 22:43:12 -
[4] - Quote
Zepheros Naeonis wrote:More illogical changes, brought to you by CCP. The logic is there, the implementation is not |
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